Windmill Solitaire (Strict)

Windmill Solitaire (Strict)

This is a more difficult variant of Windmill Solitaire.

The rules are identical to Windmill except that cards can not be removed from Foundations once placed.

This doesn't make a huge difference in relation to the corner Foundations. It does however make a difference when using the centre Foundation. In Windmill the centre Foundation can be used as storage. You place cards and remove them when convenient.

In my opinion, this 'strict' rule, removes the (admittedly small) skill element from the game, and it becomes less playable.

Related games

Windmill Windmill (Strict)

Rules of Windmill Solitaire (strict)

Two packs of cards are required.

The goal is to move thirteen cards to each one of the corner Foundations.


There are two types of Foundations in Windmill Solitaire.

The Centre Foundation (positioned in the middle of the screen) and four Corner Foundations.

The Centre Foundation is built up in ascending order from Ace to King. This can be wrapped up to four times (and needs to be in other versions of Windmill Solitaire).

The Centre Foundation starts with an Ace. This can not be moved.

Cards can not be moved once placed.

Each of the Corner Foundations must start with a King.

These Foundations descend from King to Ace. No cards can be moved from the corner Foundations once placed.


The Tableau consists of eight columns. Each can contain one card only.

The Tableau cards are placed on the Foundations as required.

Empty Tableau spaces are filled automatically from the Stock (or Waste).


One pass only through the Stock is permitted.